The Study Of Nintendology by Daniel Siaz

Source: Google Images
Source: Google Images

The Nintendo 3DS, one of Nintendo’s newest consoles, is a delight for gamers of the past 25 years. After the Nintendo 64, the GameCube, and the Wii, the Nintendo 3DS is Nintendo’s fourth console with 3D effects.

Costing $170, consumers complain of the high price for a handheld device; however, people continue to spend their money on the 3DS due to a little thing I like to call “Nintendology.”

After failing to successfully sell their first 3D graphics console, the Virtual boy, Nintendo created most of the game consoles that we know today, such as the Super Nintendo Entertainment System (SNES) and the Gameboy Color, as well as the Nintendo 64, which revolved around 3D effects.

Games such as Super Mario 64 and Donkey Kong 64 were an immediate hit; kids everywhere were buying out Game Retail stores worldwide, giving Nintendo a bigger pocket. After the big hit of the 64, Nintendo decided to develop another handheld device, Gameboy Advance.

The Gameboy Advance remade a lot of games that Nintendo had created for the original Gameboy, SNES, and NES, and even allowed one to play Nintendo Gameboy Color games; how could it get any better?

Then came the GameCube, which was an improved version of the Nintendo 64. A few years later, the console that tricked countless of unfit kids into exercise, the Wii, was released.

“Strictly speaking on the graphics, the 3DS is much better,” said Brianna Leonard, graduate of Lakeside High School. “It’s clearer and because it’s portable, it’s better for me, as I never sit still for long. I’m not sure how much the GameCube and N64 cost, but a 3DS is less than a PS4, Xbox One or a Wii, so that’s nice too.”

After years of selling console after console, Nintendo always followed the same routine: create a new console, wait until games become popular and old, and then create sequel games for the gamers who want to “relive their childhood.”

“I’ve always felt like Nintendo has aimed its content more at families than a stereotypical gamer,” said Leonard. “With games like Pokémon, and the other popular ones, it’s pretty much okay for kids of any age, but at the same time someone my age can still enjoy it.”

 

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